Mortal Online 2
Races, creatures, magic and gear from Mortal Online 2 — drawn from the game, not invented.
Huergar · The Wall
Short, squat, and denser than any human — tough reddish skin, dark-adapted eyes, and the highest constitution in the world. Behind a full-height tower shield, an Oghmir is not a soldier, he is terrain. The banner's wall is built of them.
Half-Risar · The Broken-Caste
Taller than a man and stronger than reason — grey-olive skin, tribal markings, solid dark eyes, no bright iris. Cast out by the empire as slaves, the Thursar carry the highest melee damage in the game and no love for the world that threw them away.
Ashenrobes · The Yequedah
The smallest humans and the strongest casters — sun-worn skin, red glazed eyes from the Krrft, the widest attribute pool of any bloodline. The desert taught them it is alive; they answer with fire-worship, philosophy, and magic.
Kallard · Tindremic plate
Articulated worn-steel plate over a quilted gambeson — rivets, straps, chainmail voiders, a closed visored great-helm. No glow, no gems, no fantasy spikes. Just forged steel that has already been hit and did not fail.
Veela · The fastest foot
Small, lean, and impossibly quick — jungle hunter-gatherers of hides, bone, and warpaint, with the highest dexterity of any clade. Not noble high-elves; feral, sensory, and gone before you turn around.
The Stormcallers' art
Foot-locked elemental artillery — Fireball and Lava Flow, Hailstone and Shock, up to comets and gravity fields tied to the living weather. Bright and violent, but never neon; molten light against a muted sky.
The Pale Covenant's art
Death as a resource — raise Walkers and Rotten Walkers, ride a gaunt death-steed, and stitch the fleshy Tupilak from the fallen. Sickly green and bone and rot; the enemy dies once, then serves.
The scutum
A curved rectangle of glued planks faced with canvas and calf leather, iron-edged, with a central metal boss — the Umbo. Roughly 2.5ft by 4ft: near-total cover at the cost of weight and sightlines. Strength-gated, so the wall is Oghmir and Kallard.
Steel to Oghmium
Every blade is material, not magic. Matte grey steel for the many; pale-blue Cronite and gunmetal Tungsteel for the proven; near-chrome Oghmium for the few. All of it worn, oiled, and dirtied on a real battlefield.
The buried scorpion
A giant scorpion that buries in shallow sand and reads the ground for a heartbeat — heavy pincers, an armor-piercing venom stinger. The Wardaki milk it through dance; everyone else just dies to it.
The great worm
Colossal serpents said to be older than the desert, burrowing since creation, bursting from the dunes to swallow everything whole. Their corpses are wide enough to walk through — the worm-roads under the sand.
The fastest mount
Lean, fine-boned, sleek — the fastest and best-handling horse in the world, bred and sold at Beth Jedda. Plain leather tack, no fantasy barding. The Caravan's pride and the Reavers' charge.
The rhino-cow
A heavy rhino-cow hybrid — thick barrel body, horns curving downward, and famously no tail. The Sand variant is the desert's beast of burden and war-mount, and it can wear its own plated armor.
The jungle hunter
A tall flightless predator of the Yar Harika jungle — powerful clawed legs, a hooked raptor beak, hunting in small packs. Tamed by the Caravan, it is both a mount and a set of teeth.